# 176 - Dithmarschen
title = c_dithmarschen
terrain = plains

# Initial setup
culture = saxon
religion = german_pagan

max_settlements = 3
b_itzehoe = tribal
# b_heide
# b_meldorf
# b_elmshorn
# b_wacken
# b_busum
# b_ulstrup

# History
777.1.1 = { # start of mass conversion by Anglo-Saxon/Frisian missionaries
	religion = chalcedonian
	b_meldorf = temple
}

782.1.1 = { # Widukind returns, stirs rebellion
	religion = german_pagan
}

785.1.1 = { # rebellion defeated
	religion = chalcedonian
}

804.1.1 = { # given to Obotrites
	religion = slavic_pagan
	culture = pomeranian
}

808.1.1 = { # conquered by Danes
	religion = german_pagan
	culture = danish

	build_wonder = wonder_danevirke
	set_wonder_stage = 1
}

810.1.1 = { # conquered back by Karl, Saxons move back in
	religion = chalcedonian
	culture = saxon
	b_itzehoe = castle
	b_heide = city
}

900.1.1 = {
	b_itzehoe = ca_wall_1
	b_itzehoe = ca_wall_q_1
	b_itzehoe = ca_shipyard_1
	b_heide = ct_port_1
	b_meldorf = temple
	b_meldorf = tp_shipyard_1
}

936.1.1 = {
	capital = b_heide
}

1054.7.16 = { # Great Schism
	religion = catholic
}

1066.1.1 = {
	capital = b_itzehoe
}

1237.1.1 = {
	trade_post = b_vorrade
}